Developer Log #70
Howdy Folks!
In the last developer log I covered some of the visual changes coming to the planet map. These changes were made to improve the visual look, but to also provide better visual feedback to the player. Visualizing height, for example, ties into one of the new power generation methods being developed.
Power Generation & Distribution
Solar panels will provide power during the day and perform best in hot, dry biomes.
Wind turbines will provide a relatively steady rate of power and perform best at higher elevations.
Power poles can be constructed to connect power back the primary facility as well as other structures that may need power.
Power Usage
Some of the existing structures, such as the vehicle bay and mining station, will be updated to require power. Power requirements are still being adjusted and balanced and I look forward to feedback on this front when it becomes available on the experimental branch.
Roads
In addition to new power generation I’m also adding in the ability to construct roads. Roads will provide increased movement speed for vehicles.
This is quickly becoming a rather large update and taking a bit longer than originally intended, but I’m happy with the over all direction it’s going in.
I plan to have a version available on the experimental branch within the next couple of weeks. Let me know what you think of the new content in development.
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Mercury Fallen
Sci-Fi Colony Management - Dig, Build and Explore
Status | Released |
Author | Nitrous Butterfly |
Genre | Simulation, Strategy, Survival |
Tags | 3D, colony, Crafting, Procedural Generation, Sci-fi |
Languages | English |
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