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Mercury Fallen
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Devlog
Patch Update 1.19 Now Available
December 06, 2024
by
Nitrous Butterfly
1
Howdy Folks! Thanks for all the great feedback and support. Patch Update 1.19 is now available on Itch.IO. See release notes below for the full list of changes, fixes and additions. Support & Follow M...
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Patch Update 1.16
January 01, 2024
by
Nitrous Butterfly
Howdy Folks! Happy New Year! It's a new year and a new patch update for Mercury Fallen. This is another small update to address some feedback and report. Thanks everyone for the amazing support! Suppo...
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Mercury Fallen 1.0 Now Live!
August 22, 2023
by
Nitrous Butterfly
2
Howdy Folks! I’m super excited to announce that Mercury Fallen is no longer in Early Access and the 1.0 version is now available. It’s been a long road as a solo developer, but I couldn’t have d...
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3 Weeks Until 1.0!
August 01, 2023
by
Nitrous Butterfly
1
Howdy Folks! Time is ticking by fast and there are just three weeks until the 1.0 release of Mercury Fallen. It’s been a wild ride getting to this point and I couldn’t have made it here without th...
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1.0 & Beyond
June 16, 2023
by
Nitrous Butterfly
1
Howdy Folks! A huge thanks for all the great feedback and support. Since the last major content update, I’ve been pushing out a bunch of smaller updates that have added some great new features such...
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Update 36.7
June 13, 2023
by
Nitrous Butterfly
1
Howdy Folks! I hope everyone is doing well out wherever you may be. I’ve been busy working on another small-ish update to address a few reported issues and improve upon some existing content. Vehicl...
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Update 36.6
May 30, 2023
by
Nitrous Butterfly
1
Howdy Folks! Hope everyone is doing well. I’m very excited to announce minor update 36.6 which includes an amazing new feature, a few changes and some fixes. Resource Management A long requested fea...
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Patch Update 36.5
May 16, 2023
by
Nitrous Butterfly
2
Release Notes Tweaked decor scaling for rooms to reduce the amount of decorations needed for a high quality room. Fixed: Surface resource ore deposit depleted by mining vehicle without mining the enti...
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Minor Update 36.3
May 11, 2023
by
Nitrous Butterfly
1
Howdy Folks! Update 36.3 is another smaller update, but includes some great quality of life additions and a few fixes. A huge thanks for all the great feedback. Controlled Edibles Set allowed edibles...
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Open Market Update
April 19, 2023
by
Nitrous Butterfly
1
Howdy Folks! I’m super excited to announce the release of the Open Market update. This update has a whole bunch of stuff including performance optimizations, additional POIs, new object placement an...
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Developer Log #77
February 20, 2023
by
Nitrous Butterfly
1
Howdy Folks! A huge thanks for all the great feedback, bug reports and support. As a solo developer it’s always a challenge to balance everything that needs to be done to create and finish a game. M...
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Update 35.6
February 18, 2023
by
Nitrous Butterfly
Howdy Folks! We've made it through a whole month of 2023. Gratz. In celebration of this momentous event here is a small patch update. :) Thanks for the support everyone! Patch Notes When moving an obj...
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Move It Update
December 09, 2022
by
Nitrous Butterfly
2
Howdy Folks! Hope everyone is having a great holiday season so far. I’ve been hard at work on what was supposed to be a patch update. The result, however, is another content update. Whoops. The Move...
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Surface Control Update Now Live!
November 12, 2022
by
Nitrous Butterfly
2
Howdy Folks! The Surface Control Update is now live! This update is packed with various improvements, changes, fixes and a few new items and recipes. A huge thank you for all the great feedback and su...
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Developer Log #75
October 03, 2022
by
Nitrous Butterfly
2
Howdy Folks! Last time I talked a bit about the roadmap and the path to the final release of Mercury Fallen. There is still a lot to do and the next update will be focusing on various changes to surfa...
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Patch Update 33.7
September 02, 2022
by
Nitrous Butterfly
2
Howdy Folks! I’m back from vacation and feeling a whole lot better. Thanks for all the support and feedback. I hit the ground running yesterday and finished up a small patch update with a few tweaks...
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Patch Update 33.5
July 27, 2022
by
Nitrous Butterfly
2
#patch
Howdy Folks! I want to relay a huge thanks for all the great feedback I’ve received. It’s awesome to hear what you like and what you don’t so I can continue to make Mercury Fallen the best it ca...
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Patch Update 33.1
June 30, 2022
by
Nitrous Butterfly
2
Howdy Folks! The Choices update was recently released and I’ve been busy working on a patch update to address some reported issues. A huge thank you for all the amazing feedback and support. Xeno Mo...
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Choices Update Now Available
June 29, 2022
by
Nitrous Butterfly
2
Howdy Folks! I’m super excited to announce that the Choices update is now available. The Choices update includes a completely revamped new game interface that offers greater control over how you wan...
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Developer Log #74
June 06, 2022
by
Nitrous Butterfly
2
#devlog
Howdy Folks! As mentioned in the previous developer log, the upcoming Choices update will include a complete rework of the new game interface. This means a whole lot of new options when starting a new...
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Patch Update 32.4
May 03, 2022
by
Nitrous Butterfly
2
#patch, #update
Howdy Folks! Hope everyone had a great weekend. I just wanted to push another patch update out the door to address a couple of new and old issues. With some new reports and new data I was able to find...
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Patch Update 32.1
April 26, 2022
by
Nitrous Butterfly
2
#update, #patch
Howdy Folks! Thanks for the great feedback so far on the Phone Home update. Glad everyone is enjoying it so far. This is a small patch update to address a few new and older issues. Keep that feedback...
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Phone Home Update
April 22, 2022
by
Nitrous Butterfly
2
Howdy Folks! The Phone Home update is now live! This update brings a bunch of new content to the game including new POIs, resources, items, missions, story content and more. Missions A new mission sys...
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Energized Update Now Live!
December 16, 2021
by
Nitrous Butterfly
3
Howdy Folks! I’m super excited to announce that the Energized update is now live! This update focuses primarily on surface content with the addition of new visuals, power generation and more. This u...
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Developer Log #70
October 29, 2021
by
Nitrous Butterfly
2
Howdy Folks! In the last developer log I covered some of the visual changes coming to the planet map. These changes were made to improve the visual look, but to also provide better visual feedback to...
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Developer Log #69
September 28, 2021
by
Nitrous Butterfly
1
#devlog
Howdy Folks! Alright, I know I’ve been quiet for a while, but that’s only because I’ve been working on some rather big changes. In the last developer log I went over the new mission system and s...
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Update 30.5
August 31, 2021
by
Nitrous Butterfly
3
Howdy Folks! So it has come to my attention that there are a few issues with the new scheduling system. After running some tests, the colonist schedules are a bit too rigid. Colonists are not performi...
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Patch Update 30.2
July 23, 2021
by
Nitrous Butterfly
3
Howdy Folks! Another day and another patch update. Patch Update 30.2 addresses a reported issue with sleeping actions as well as a rebalance of hunger and sleep action thresholds during relevant activ...
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Training Update Live!
July 20, 2021
by
Nitrous Butterfly
3
Howdy Folks! Update 30 :: Training is now available for everyone! A huge thanks for the feedback and bug reports during the testing phases. This update adds new equipment to train colonist attributes...
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Copy & Paste Update Now Live!
May 13, 2021
by
Nitrous Butterfly
3
Howdy Folks! I’m excited to announce the release of update 29 :: Copy & Paste. In this updated I’ve added the ability to copy & paste some object and colonist settings as well as tweaking various...
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Stressed Out Update Now Live!
March 03, 2021
by
Nitrous Butterfly
3
Howdy Folks! How is everyone doing out there in internet land? I’m doing pretty well and I’m super excited to announce the release of the Stressed Out update. A huge thanks to everyone who provide...
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Patch Update 27.2
January 05, 2021
by
Nitrous Butterfly
2
Howdy Folks! Few days late, but happy new year! Thanks for all the great feedback and bug reports. To start off 2021 here is a small patch update to fix a couple of issues. Survey Time The Update 27...
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Spatial Awareness Update
December 30, 2020
by
Nitrous Butterfly
1
Howdy Folks! I’m super excited to announce that Update 27 :: Spatial Awareness is now available! While the primary focus is the addition of functional rooms, there are a lot of other tweaks, fixes a...
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Patch Update 25.3
July 07, 2020
by
Nitrous Butterfly
2
Howdy Folks! There has been a whole lot of new Mercury Fallen players and a lot of great feedback. Thank you to everyone, as always, for the amazing feedback on the game. Knowing what you like, what y...
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Patch Update 25.1
June 29, 2020
by
Nitrous Butterfly
2
Howdy Folks! Thanks for all the great feedback on Update 25 :: New Horizons. Before starting on the next content update, I'm working on some smaller tweaks and fixes. Update 25.1 includes some of thes...
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New Horizons Now Available!
June 27, 2020
by
Nitrous Butterfly
2
Howdy Folks! Update 25 :: New Horizons is now live and includes an overhauled tech tree, new decoration research, improved expedition mechanics and a whole lot of tweaks, changes and fixes. Updated Ga...
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Farming & Harming Update
April 29, 2020
by
Nitrous Butterfly
2
Howdy folks! The Farming & Harming update is here! This update contains improved crop management, random events, new recipes, new research and more. New Crop Mechanics Crops now require seeds in order...
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Update 23 :: New Beginnings
January 31, 2020
by
Nitrous Butterfly
3
Howdy Folks! I’m extremely excited to announce that Update 23 is now live! Update 23 brings many new changes and additions, such as an updated power system, new world generation, starting conditions...
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Dev Log #53 :: Colonist Improvements
December 13, 2019
by
Nitrous Butterfly
3
Howdy Folks, In the previous dev log I went over the various features currently in development and what is planned for future updates. Below are some the things to expect in the next update. Harvest...
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Patch Update 22.6
December 13, 2019
by
Nitrous Butterfly
2
Howdy Folks, Progress goes well on the next content update, but in the mean time here is another tiny patch update. Patch Update 22.6 addresses a couple of reported issues. A huge thank you to those p...
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Update #52 :: Roadmap
November 27, 2019
by
Nitrous Butterfly
3
Howdy Folks, While recent updates have focused on bug fixes and smaller tweaks, I wanted to talk a bit about what is in development moving forward. I’ve divided up planned content into smaller separ...
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Update 22 :: UI Improvements
November 14, 2019
by
Nitrous Butterfly
2
Howdy Folks, Update 22 is here and brings a whole bunch of new user interface changes, bug fixes and a few other tweaks. Face Lift I’ve updated the look of many windows in the game, including the ob...
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Dev Log #51 :: UI Improvements
October 12, 2019
by
Nitrous Butterfly
3
Howdy Folks! A huge thank you for playing Mercury Fallen. There some big user interface changes coming that I’m very excited about. It all started with wanting a better system for handling tabbed wi...
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Patch Update 21.0.13
October 04, 2019
by
Nitrous Butterfly
4
Howdy Folks! Work has commenced on the next content update, but in the mean time some additional issues were brought to my attention. This update includes a few small additions and several bug fixes...
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Update 21.0.12 Hot Fix
September 28, 2019
by
Nitrous Butterfly
4
Howdy Folks! Thank you for playing Mercury Fallen and for the great reports. This is a tiny hot fix release to resolve a critical issue. After loading a saved game inventory quantities would stop bein...
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Update 21.0.12
September 27, 2019
by
Nitrous Butterfly
4
Howdy Folks! Patch Update 21.0.12 is now available here on Itch.IO. A huge thank you from me to you for playing Mercury Fallen and the amazing support. Unless there are critical issues reported, I’l...
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Update 21 :: Expeditions
August 31, 2019
by
Nitrous Butterfly
4
I’m very pleased to announce that Update 21 is now available! This is one of the largest releases to date. A huge thank you to everyone that helped test this update on the Test Build branch. Your fe...
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Update 20 :: Hot Fix #3
May 06, 2019
by
Nitrous Butterfly
4
Hot fix #3 is now available to fix up some more of those reported pesky issues. Thanks for the great feedback and reports. Fixed: Possible game crash/freeze if colonist is not able to calculate task a...
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Update 20 :: Hot Fix
April 29, 2019
by
Nitrous Butterfly
3
Thanks for the great feedback on Update 20. An update 20 Hot Fix is now available which fixes up several reported issues. Release Notes Item chests are now set as avoid tiles instead of unwalkable Fi...
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Update 20 :: Success Chance
April 27, 2019
by
Nitrous Butterfly
5
I’m happy to say that Update 20 is now available! Updates generally take longer than I would prefer, but this one has been in the oven for a bit now. Thank you all for your patience. As you may or m...
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Update 18 Now Live!
December 27, 2018
by
Nitrous Butterfly
3
#game update, #news, #update
Howdy Pioneers! Update 18 is now available, with many additions, changes, fixes and performance tweaks. A big thank you to to everyone who provided feedback on the test build. Available on Steam and...
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Update 17 Now Available!
December 03, 2018
by
Nitrous Butterfly
2
#game update
Howdy Pioneers, Update 17 is now available and there are many additions, changes and fixes. A huge thanks for the great feedback from all of you who checked out the Test Build! So much has changed tha...
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Mercury Fallen Alpha 0.16 Now Live!
October 15, 2018
by
Nitrous Butterfly
4
#update
Howdy Pioneers! Alpha 0.16 is now live, bringing new content, changes and fixes. A huge thanks for the great feedback from all of you who checked out the Test Build! Main Features New Geothermal gen...
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Alpha 0.15 :: Surface Exploration
September 25, 2018
by
Nitrous Butterfly
2
Alpha 0.15 is now available! This update took longer than previous updates, and longer than I would have preferred, but there are a lot of great new features, updates and fixes. I’m especially excit...
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Alpha 0.14.5 Now Live
July 16, 2018
by
Nitrous Butterfly
2
Alpha 0.14.5 patch update is now live on Steam ! This is a smaller update to fix and improve various elements of Mercury Fallen while development continues on the planetary exploration content update...
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Developer Log #33 :: Planet Map
May 15, 2018
by
Nitrous Butterfly
2
Alpha 0.14 was a big update with a lot of new content and now that it’s out the door I’m back to the grind stone working on the next major content update. Something that has been asked a lot, and...
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Alpha 0.14 :: Thanks For All The Fish
April 28, 2018
by
Nitrous Butterfly
2
I am very excited to announce that Mercury Fallen Alpha 0.14 is now available on Steam ! Alpha 0.14 brings a of new build-able objects, recipes, research, UI improvements and more. A huge thanks to t...
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Alpha 0.13 :: Lost & Found
March 06, 2018
by
Nitrous Butterfly
1
#release, #update
I’m super excited to announce that Alpha 0.13 is now available! A lot of work has been put in to this update and there are many great content additions, changes and fixes. Important Notes While exis...
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Alpha 0.12a Patch
January 20, 2018
by
Nitrous Butterfly
2
Alpha 0.12a is now available to address some of the more critical issues found in the 0.12 update. About Decor There was an issue with the decor system that caused decor values to not be calculated co...
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Alpha 0.12 :: High Priority
January 17, 2018
by
Nitrous Butterfly
2
I’m super duper excited to announce that Alpha 0.12 is now available! This update is packed with new content, updates and lots of fixes. While the priority system was certainly a focus for this upda...
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Alpha 0.11 :: Robot Construction
December 05, 2017
by
Nitrous Butterfly
2
This update took longer than initially planned, but it’s packed with various new content, tweaks and fixes. I’m super excited to announce that Alpha 0.11 is now available. Existing Save Games are...
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Developer Log #25 :: Robots
November 10, 2017
by
Nitrous Butterfly
3
This week I’ve been working on various aspects of the game for the next content update and I wanted to report on the progress so far. Robots are currently free labor as they can’t die and don’t...
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Alpha 0.10a :: Patch Release
October 31, 2017
by
Nitrous Butterfly
2
After receiving some great feedback and bug reports I was able to track down and fix several pesky issues. 0.10a is a minor patch release to address some of these bugs and add a couple of smaller feat...
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Alpha 0.10 :: Stressed Out
October 25, 2017
by
Nitrous Butterfly
2
I’m very happy to say that the alpha 0.10 update is now available here on Itch.IO and Steam ! This update has a bunch of new content as well as several tweaks and bug fixes. A huge thanks to every...
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Developer Log #23 :: Moving Forward
October 12, 2017
by
Nitrous Butterfly
2
Mercury Fallen was first released on Itch.IO on April 7, 2017 as a prototype demo. Shortly after that a full early access release hit Itch.IO and the response has been amazing. On October 16, 2017 M...
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Mercury Fallen On Steam
September 30, 2017
by
Nitrous Butterfly
2
I am very excited to announce that Mercury Fallen is now on Steam and will be available October 16, 2017. Anyone who has purchased the game here on Itch.IO will have access to a free Steam Key so th...
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Alpha 0.09a :: Patch Update
September 25, 2017
by
Nitrous Butterfly
2
Howdy folks! This is just a quick patch update to fix up a couple of things and further increase performance and stability. It really helps me out to get feedback about the game so keep that bug repor...
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Alpha 0.09 :: Power Play
September 19, 2017
by
Nitrous Butterfly
2
This update took a bit longer than previous updates, but getting the new power/water generation working as intended was a bigger undertaking then I expected it to be. While existing save games are sup...
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Alpha 0.09 Feature Preview
September 18, 2017
by
Nitrous Butterfly
2
A quick overview of some of the features coming soon in Alpha 0.09!...
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Developer Log #22 :: More Power
September 06, 2017
by
Nitrous Butterfly
2
It’s always been the plan to add additional depth to how power is generated and managed. In the upcoming version of the game the power system is receiving a complete overhaul as well as various othe...
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Alpha 0.08 :: Getting Organized
August 26, 2017
by
Nitrous Butterfly
2
I’m very excited to release alpha 0.08 which has some great new features and decorations. Deconstruction Options The deconstruction options have been expanded and rolled in to a single control. Ins...
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Developer Log #21 :: Progress Report
August 23, 2017
by
Nitrous Butterfly
3
There are quite a lot of things I still have planned for Mercury Fallen. Some of these elements are being worked on a little at a time in the back ground while I continue to add other features and con...
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Alpha 0.07 :: Medical Issues
August 15, 2017
by
Nitrous Butterfly
2
This is definitely one of the larger updates so far for Mercury Fallen and I’m very excited to announce that Alpha 0.07 is now available on Itch.IO . Lots of great new features, changes and fixes...
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Developer Log #20 :: MedBay
August 10, 2017
by
Nitrous Butterfly
3
With the addition of new Quirks and colonist stats it made sense to progress a bit further in that direction. Since the beginning I’ve had a job role in place for Doctor and it’s now time to get t...
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Alpha Demo Update
August 04, 2017
by
Nitrous Butterfly
2
Mercury Fallen has come a long way and there has been a lot of changes. The pre-alpha demo has been updated and is now just the alpha demo as it better reflects the current features in the game. The d...
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Alpha 0.06a :: Hot Fix
August 01, 2017
by
Nitrous Butterfly
1
Fixes Fixed issue with colonist movement speed calculation causing the game to become unresponsive in some instances. Fixed minor error in water shader...
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Alpha 0.06 :: Paranoid Colonists
August 01, 2017
by
Nitrous Butterfly
2
I’m very excited to announce the release of alpha version 0.06 which available now on Itch.IO . A large focus of this update has been related to the colonist needs, attributes and the new Quirks. T...
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Developer Log #19 :: Quirks
July 26, 2017
by
Nitrous Butterfly
2
#devlog
Now that we have some better ways to manage colonist jobs roles I wanted to start working on expanding the colonist attributes and how they effect game play. What slows me down most is usually how bes...
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Mercury Fallen Now For Mac
July 20, 2017
by
Nitrous Butterfly
2
#news, #osx
I'm very excited to announce that Mercury Fallen is now available on both Windows and Mac platforms. Please let me know via the website or the forums here on Itch.IO if there are any issues. Thanks a...
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Alpha 0.05 :: Colonist Management
July 20, 2017
by
Nitrous Butterfly
2
Another week and another update for Mercury Fallen. After the big fixes in the last update I wanted to focus back on new content. New in 0.05 is the colonist management screen and the ability to renam...
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Developer Log #18 :: Management
July 17, 2017
by
Nitrous Butterfly
3
The 0.04b update for Mercury Fallen largely resolves the reported performance issues that players were having with the game which means I can return my attention to content updates. Better facility/co...
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Alpha 0.04b :: Finding A Path
July 12, 2017
by
Nitrous Butterfly
3
#news, #release
0.04b is a small, but rather important, patch release that addresses the large majority of lag spikes and overall performance in the game. This version should be the final version focusing just on per...
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Alpha 0.04a :: Deconstruction Hot Fix
July 10, 2017
by
Nitrous Butterfly
2
After yesterdays release it was reported that there was a game breaking bug with the deconstruction tool. 0.04a has just been released to resolve this issue. Release Notes Fixed critical issue with st...
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Alpha 0.04 :: Optimizations Round 1
July 09, 2017
by
Nitrous Butterfly
2
A huge thank you for all the support and great feedback. I’ve managed to fix up various issues as well as further improve performance. This is the first batch of fixes to help improve performance an...
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Developer Log #17 :: Performance
July 05, 2017
by
Nitrous Butterfly
4
There have been a lot of new people playing Mercury Fallen over the last week which has lead to some great feedback. The core concern most users have, at the moment, is performance related issues and...
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Alpha 0.03 :: Dining In Style
June 30, 2017
by
Nitrous Butterfly
2
Alpha 0.03 is now available on Itch.IO . This new update addresses several issues as well as adds some new features such as functional eating tables and customized light colors. Saved games from prev...
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Mercury Fallen Gets Played
June 27, 2017
by
Nitrous Butterfly
1
Mercury Fallen has recently had some great Let’s Play videos posted on YouTube showing off the game play. This has lead to an influx of attention and feedback which helps to make Mercury Fallen even...
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Alpha 0.02 Released
June 24, 2017
by
Nitrous Butterfly
2
#news, #game update
Alpha 0.02 is now available on Itch.IO and with it comes a lot of great new features and improvements. I got slowed down by a few critical things that were important to get in there such as the new...
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Developer Log #16 :: Robots & Job Roles
June 19, 2017
by
Nitrous Butterfly
2
Mercury Fallen development never stops and I’ve been working on adding robot workers and other new features. Robot worker have always been part of the original plan for Mercury Fallen and I’m exci...
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Mercury Fallen Now In Alpha
June 14, 2017
by
Nitrous Butterfly
1
I’ve been developing Mercury Fallen for a little over a year now and while there is a lot more development to come I’m excited to announce that Mercury Fallen has reached Alpha! For those wanting...
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Developer Log #15 :: Alpha Progress
June 09, 2017
by
Nitrous Butterfly
2
We’re getting closer and closer to the alpha release of the game, but it’s taking a little longer than expected. I’m working to ensure there are solid core features of the game in place before r...
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Developer Log #14 :: What's Next?
June 02, 2017
by
Nitrous Butterfly
1
With the latest release of Mercury Fallen I believe I’ve stabilized many of the core issues players had with the game. Creating a completely new colonist behavior system may have been overkill, but...
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Pre-Alpha Demo 1.2 Update
May 30, 2017
by
Nitrous Butterfly
It took longer than expected, but I'm happy to say that the 1.2 update is now available on Itch.IO! The biggest amount of time was spent on a complete rebuild of the colonist behavior system to fix up...
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Developer Log #13 :: Dev Preview #3
May 26, 2017
by
Nitrous Butterfly
A new update is on the horizon and here is quick overview of some of the new features...
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Developer Log #12 :: Just Trying To GOAP
May 24, 2017
by
Nitrous Butterfly
1
The new colonist behavior system has been a lot more work then I originally thought it would be. I’m not entirely sure why I thought I could rebuild the entire behavior system in a short amount of t...
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